![]() ![]() The sound effects and music do the Inspector Gadget cartoons justice, especially for a GBC game. When Gadget falls in the water his coat inflates to keep him afloat, and even the animations for henchmen and other baddies always has a touch of humor. Character animations convey the humor of the original series and all the wacky gadgets add variety that keeps the action from growing stale. The still cartoons are a treat, and look like they're straight out of the cartoon series. Each level begins with a brief introduction by the Chief, who drops a few choice strategy hints. Colors are bright and clean, with a nice mixture of styles from level to level. The visuals of Inspector Gadget are spot-on, choosing to follow the character models of the cartoon adventures. For the most part it's standard platform adventuring, but blended together and polished off with real class. It's a great bit of old-school platform gameplay that requires memorization, skill, and a healthy dose of luck to complete. Leaping from platform to platform while avoiding enemies, collecting items, and staying ahead of the rapidly-rising water is a real challenge. For example, one section has players racing upwards through a tower while flooding water threatens to overcome you. The levels themselves are surprisingly challenging for even skilled gamers. It adds real incentive to finishing the major sections in one sitting, but is a little inconvenient if you have to stop playing unexpectedly. Therefore, giving up in frustration on level 4-3 means that you'll be starting all over again at 4-1 the next time you turn on your Game Boy. The game's major sections are broken up into three smaller sub-sections each, and players only receive passwords at the end of each of the major sections. Another minor gripe is the password set-up. Although it can become a little tiresome to have to swap characters for simple tasks like jumping up and grabbing ledges, for the most part it keeps Inspector Gadget fresh and enjoyable. In any given level, players will switch back and forth between characters and weapons dozens of times in order to defeat enemies and reach every item. Levels differ wildly from one another, including lava worlds and underwater caves. Inspector Gadget's biggest asset is the constantly shifting, wide variety of gameplay. Brain is the smallest and most agile of the trio, allowing him to perform high-flying leaps and crawl into tight spaces. Penny is also the only character who can dive underwater, allowing her to access certain sections of the game. As Inspector Gadget progresses, the ever-shortening time limit makes even this straight-forward game challenging. In it, Penny tries to complete an electronic circuit from one side of the screen to the other by connecting small pieces before a timer runs out. Penny is a certified computer whiz, and whenever players encounter a computer terminal in the game, selecting Penny starts a 'debugging' mini-game. Gadget has the advantage of all his weapons and the ability to take the most damage. At any time, players can switch between Gadget, Penny and Brain, using their unique abilities to defeat the overwhelming forces assembled to stop them. But Gadget's niece Penny and her dog Brain are hot on Gadget's trail, ready to help at every turn. Along the way players collect energy muffins, Gadget points, ammo for your weapons, and extra lives. Using an array of weapons that range from his helicopter hat to an enemy-stunning camera flash, Gadget must run, jump, and fight his way past M.A.D. Claw and his goons are hidden deep within their volcano lair. is behind it! Inspector Gadget is air-lifted onto Awoo-Iwoo, the secret island where Dr. Use Inspector Gadget's many gadgets: hammer, helicopter, plunger arrows, net launcher, photo flash and moreĬustomers of the Happykactus cactus supply company are disappearing and M.A.D.Swap freely between Inspector Gadget, Penny, and Brain.
0 Comments
Leave a Reply. |